class WeaponName extends ChaosUT.erdw;
defaultproperties
{
FireModeClass(0)=Class'[i]ERDW's altfire class here[/i]'
FireModeClass(1)=Class'[i]SniperRifleZoom class here[/i]'
}
Not 100% sure on that, but it's a start
(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?
Ridiculously overpowered. The ERDW alt-fire is almost always instagib vs 100 health players, and adding a scope that can look through walls would just be ridiculous.
There are specific reasons why the ERDW doesnt have a zoom or a wallscope in chaos , including both engine limitations , And Balance issues. A skilled player can use Quick switching between the SR and the ERDW to get the effect though.
class WeaponName extends ChaosUT.erdw;
defaultproperties
{
FireModeClass(0)=Class'[i]ERDW's altfire class here[/i]'
FireModeClass(1)=Class'[i]SniperRifleZoom class here[/i]'
}
Not 100% sure on that, but it's a start
Where do you put this code???
Even i wanna make my own gun(s)
Well, that would only be part of it.
That bit of code would just replace the erdw and would be needed as a seperate package(that part in itself would probably only be good for offline or as a map component)
You'd have to ask Jb or one of the other coders
(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?
you could use the WeaponsStuff Mutator (Use Google to Find it) . That allows you to choose the fire and alt-fire of weapons, as well as many other things.
BTW: I have a mutator called the VehicleStuff mutator. It modifies the speed, weapons, etc of any vehicles. However, when used, it makes the second (left) cicada rocket turret inactive. Please help... I really like that mut
a ERDW with a wall scope IS rediculuosly over powered, (i myself use ALT against vehicles, or point blank (I KNOW I KNOW, no0bigation) but how about a pick up, (like grav-belt) that temporaly track all players aound u, (to balance it make the crossair the same for all targets so the user wont know if the target is friend or foe)
how does that sound?
In the 'New Year' post, Kaboodes_The_Assassin wrote:Relic of Awareness - Gives you a radar (like in Invasion) and maybe put weird points of light on your HUD indicating where things are
How about havin a relic of awareness that gives the player a view like an LST system, except without the scope: only the highlighting of players, proxies, etc.
How about a stealth scout/spy vehicle that is invisible when not moving or firing and highlights everyone within a certain range as if it had an Uber LST?
Maybe it could also pass on this tracking information to other players on the same team .
lord_kungai wrote:How about havin a relic of awareness that gives the player a view like an LST system, except without the scope: only the highlighting of players, proxies, etc.
Ohhhh that would be kind of interesting. Like an "All Seeing Eye"
Plus gotta give you Bonus points for using the LST text. Thats in our manual and you must have read it to find "LST"