Gun Idea

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
bikerboi8862
Posts: 3
Joined: Tue Jan 04, 2005 11:32 pm
Location: Somewhere Over the Rainbow

Gun Idea

Post by bikerboi8862 »

i have a idea for a really good new gun (for ChaosUT2 v3.6)

have the ERDW Alternate fire as the primary fire and have the chaos sniper scope as the alt fire


so it would be:

Pirmary Fire- ERDW Alt fire

Alternate fire- chaos sniper scope

Advanced wepon option- LST from the chaos sniper scope


if someone can make this gun please send it to me at Bikerboi8862@yahoo.com :D
-shadow-

Wort Wort Wort!
Kyllian
Posts: 1181
Joined: Thu Dec 04, 2003 1:13 pm
Location: 29.229.90

Post by Kyllian »

actually wouldn't be that hard

Code: Select all

class WeaponName extends ChaosUT.erdw;

defaultproperties
{
     FireModeClass(0)=Class'[i]ERDW's altfire class here[/i]'
     FireModeClass(1)=Class'[i]SniperRifleZoom class here[/i]'
}
Not 100% sure on that, but it's a start
Image
(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?
Kaboodles
Posts: 995
Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA

Post by Kaboodles »

Ridiculously overpowered. The ERDW alt-fire is almost always instagib vs 100 health players, and adding a scope that can look through walls would just be ridiculous.
High Council member of The Generals
Image
Zachariah
Chaotic Dreams Team
Posts: 2331
Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.

Post by Zachariah »

There are specific reasons why the ERDW doesnt have a zoom or a wallscope in chaos , including both engine limitations , And Balance issues. A skilled player can use Quick switching between the SR and the ERDW to get the effect though.
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

Kyllian wrote:actually wouldn't be that hard

Code: Select all

class WeaponName extends ChaosUT.erdw;

defaultproperties
{
     FireModeClass(0)=Class'[i]ERDW's altfire class here[/i]'
     FireModeClass(1)=Class'[i]SniperRifleZoom class here[/i]'
}
Not 100% sure on that, but it's a start
Where do you put this code??? 8O
Even i wanna make my own gun(s)
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
bikerboi8862
Posts: 3
Joined: Tue Jan 04, 2005 11:32 pm
Location: Somewhere Over the Rainbow

Post by bikerboi8862 »

i feel the same as lord_kungai i dont konw where to put that text

Kyllian please reply :D
-shadow-

Wort Wort Wort!
Kyllian
Posts: 1181
Joined: Thu Dec 04, 2003 1:13 pm
Location: 29.229.90

Post by Kyllian »

Well, that would only be part of it.
That bit of code would just replace the erdw and would be needed as a seperate package(that part in itself would probably only be good for offline or as a map component)

You'd have to ask Jb or one of the other coders
Image
(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?
Gamma
Posts: 52
Joined: Mon Dec 20, 2004 12:17 am

Post by Gamma »

you could use the WeaponsStuff Mutator (Use Google to Find it) . That allows you to choose the fire and alt-fire of weapons, as well as many other things.
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

Thanks, gamma

BTW: I have a mutator called the VehicleStuff mutator. It modifies the speed, weapons, etc of any vehicles. However, when used, it makes the second (left) cicada rocket turret inactive. Please help... I really like that mut
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
SideWinder
Posts: 89
Joined: Fri Jan 07, 2005 7:32 pm
Location: SomeWhere Between "Huh?" and "WTF?"

Post by SideWinder »

a ERDW with a wall scope IS rediculuosly over powered, (i myself use ALT against vehicles, or point blank (I KNOW I KNOW, no0bigation) but how about a pick up, (like grav-belt) that temporaly track all players aound u, (to balance it make the crossair the same for all targets so the user wont know if the target is friend or foe)
how does that sound?
^Current Map Project^
ONS-BlackBridge (Working name)

^Finished Projects^
DM-AKA-1on1-RumbleRoom

~~~~~~~~
Quitters Never Win, Winners Never Quit, But Those Who Never Win And Never Quit Are Idiots
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

well,that sounds pritty sweet,maybe a very faint aura that glows thru walls which if you get somewhat near the player has a teamcolor
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

In the 'New Year' post, Kaboodes_The_Assassin wrote:Relic of Awareness - Gives you a radar (like in Invasion) and maybe put weird points of light on your HUD indicating where things are
How about havin a relic of awareness that gives the player a view like an LST system, except without the scope: only the highlighting of players, proxies, etc.
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
azrael
Posts: 106
Joined: Sat Nov 16, 2002 10:07 pm
Location: in three places at once

Post by azrael »

How about a stealth scout/spy vehicle that is invisible when not moving or firing and highlights everyone within a certain range as if it had an Uber LST?
Maybe it could also pass on this tracking information to other players on the same team :twisted: .
LoQtUS
Posts: 2710
Joined: Mon May 06, 2002 6:30 pm
Location: Orlando FL
Contact:

Post by LoQtUS »

Pep is Right. There is a good reason that the ERDW doesnt have a scope.

If you are looking to make your own weapons I would point you tward the UDN or the unreal wiki. Both are great learning sources for the unreal engine.


As for a stelth/Scout/Spy vehicle, Its interesting that you mention that. Im working on and off on a model for just that sort of thing.

:)
The Dark Side of Chaos.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

lord_kungai wrote:How about havin a relic of awareness that gives the player a view like an LST system, except without the scope: only the highlighting of players, proxies, etc.

Ohhhh that would be kind of interesting. Like an "All Seeing Eye" :)

Plus gotta give you Bonus points for using the LST text. Thats in our manual and you must have read it to find "LST" :)
Jb
Post Reply