Dropped in to say Hi and guage interest in Chaos for DOOM-3

Feel free to chat about non-Chaos stuff in here.
GB
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Post by GB »

yes, it does look very q2.

the only other possibility would be to stick with the ut engine, and wait until unreal 3 comes out. having further researched what ppl are making map wise from the source code, perhaps sticking to familiar grounds would be of advantage to the chaos guys.
"All i know is my gut says maybe"
TKATK
the magical link fairy
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Post by TKATK »

Any engine could be made to have good FPS with a bith of pre-release optimization


Well,i think that it would be the wisest to wait until the next giant(engine and modding wise) pops out or until a UE3 game is released

maybe you could make MW:Oblivion mods :P
Mick
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Post by Mick »

It would certainly go hand in hand with melee.
Reality is that part of imagination we all agree on.
General_Sun
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Post by General_Sun »

Indeed, the hammer editor is atrocious... But Chaos should definitly move on, but I agree with waiting for Stalker, UE3 or something similar. Just to see the horizon. Be happiest if UE3 gets chosen though... UED is the best.... :D

But sometimes you just can't compete with a giant like CS : Source...
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Gen_Identikal
Chaotic Dreams Team
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Post by Gen_Identikal »

then lets all join forces wif unreal mods and bring down the giant like a pack of hungree hungree hyenaarz!!! RAWR....
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LoQtUS
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Post by LoQtUS »

General_Sun wrote:Indeed, the hammer editor is atrocious... But Chaos should definitly move on, but I agree with waiting for Stalker, UE3 or something similar. Just to see the horizon. Be happiest if UE3 gets chosen though... UED is the best.... :D

But sometimes you just can't compete with a giant like CS : Source...
Well, IMO the hammer editor is not really that bad at all. It is based off of the Quake 2 engine as far as i know. Though i have been told that there is verry little of Mr. Carmack's work left in the engine. ( All hale Mr. Carmack!! You owe FPS games to him) A few years ago i spent some time learning Raidiant for what was to be the Q3 version of Chaos. Hammer is verry close to Raidiant, Infact I was able to pop in to Hammer and apply the knowledge that i had directly to it.

I also took a look at the modeling aspects of the Steam engine. WOW. THe fact that the Engine handels Normal maps is a big plus for them. Their vehicles are handeled pretty much in the same manner as the Unreal Vehicles. The diffrence being that instead of physics moving parts of the vehicles, they are moved by animations as far as i could tell. The player models and NPC's have quite a few more bones then what i have seen anywhere else, Including individual digits. Then there is the Face poser for the NPC's. You can make an NPC look like they are really speaking, and give them flawless facial expressions.

All in all i found it to be a little less intuitive then the unreal engine, but it looks like once a modder gets in to its groove they can produce some really amazing stuff. I really look forward to what is comming for the Steam Engine.

On a side note, I also peeked into the Tribe Vengance editor and was happy to find Unreal Ed. The big plus to this editor and game is that it has all the functionality of unreal and Normal Maps too. Sooooo, ofcourse i couldnt resist playn with the normal mapping. Verry cool stuff.
here is a pic:

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The Dark Side of Chaos.
Zachariah
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Post by Zachariah »

well chaos will not be moving engines for a good long time. for various reasons. The most likely next chaos engine is probably UE3.
GB
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Post by GB »

yay!

i just fired up the hammer editor, and like various other editors, was put off with the lack of a good perspective window. The reason i like UED is the fantastic perspective window, which allows you to move just as if it were in-game (+ghost). doom3 and hammer....ergh, hard to move and see what you're doin which is annoying.

to be honest, my ideal editor would be a mix of maya, UED and the UED terrain editor, but to deal with statics - how awesome would it be to be able to sculpt statics and paint on them like a sort of 3d terrain. it would make smoothing and textureing so much easier, and unique.

the unreal 3 engine for me holds the most possibilities to be honest. look at the new way they are dealing with foliage or physics, and you'll see why. The random tree leave generator is fantastic, it works like the decolayers, but with thousands of pine needle clumps on randomly generated trees. you can create a whole forest of completely different trees from only one or two statics. cant wait.....
"All i know is my gut says maybe"
lord_kungai
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Post by lord_kungai »

Erm... no offence or anything, but are you aware that your post was 2 months after the previous one? :)
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GB
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Post by GB »

yeah. so?

my post was late, yours was pointless. sorry to sound aggro'd but hey.
"All i know is my gut says maybe"
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