Chaotic rockets

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lord_kungai
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Chaotic rockets

Post by lord_kungai »

This idea has come up before, but i just wanted to ask if it is going to be implemented.

Alternate ammo for the CUT RL:

Napalm rocket
Poison rocket
Disruptor rocket
Freeze rocket
Proxy rocket
etc...
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Zachariah
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Post by Zachariah »

Alternate Ammoes for the RL have been discussed . and theres a good chance they may[i/] be implemented . but they're very far down on the list. and probably wont be the types you suggested.
lord_kungai
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Post by lord_kungai »

Hmmmmmmm...

Imagine this:

Malcom_sucks was obliterated by Malcom's napalm rocket
Malcom_is_a_bum was incinerated by the napalm from Malcom's napalm rocket
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Kaboodles
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Post by Kaboodles »

I propose Proxy-rockets for AVRiLs, at least as a replacement for the projectile model.

Maybe a neat Proxy sound to go with it.
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TKATK
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Post by TKATK »

Jetpack proxies 4ever(not in U4ever)
Mopageboy
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Post by Mopageboy »

havnt been here go a while but (stop me if this is alredy implemened i have a older version of the mod) i think that the rockets should look more chaotic as they fly as in instead of going in a straight line be more like the drunken missle from rise of the triad entill u start to use that laser site thinghy. they would make the napalm missles very useful for dumb firing because u dont need as much accuracy...
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TKATK
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Post by TKATK »

imo thats a quite annoying idea,as i dont see how it could be used(you already can manouver the rocket with laser)

seems quite useless to me
Mætlöaff
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Post by Mætlöaff »

Multiple rocket ammo types are definately a good possibility, but having napalm/poison/disrupter/blah types of ammo would be a bit overdone, seeing as how we already have the grenade launcher, claw, and xbow with those ammo types. Something more viable would be maybe cluster rocket swarms or mini rockets that fly at 2/3x speed but do half as much damage.
Kaboodles
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Post by Kaboodles »

Drunken Rockets: Fly around in an erratic pattern in the general direction you fire it at.
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TKATK
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Post by TKATK »

Kaboodles_The_Assassin wrote:Drunken Rockets: Fly around in an erratic pattern in the general direction you fire it at.
Drunken rockets:generally useless as the only possible use would be to hope it manouvers thru tricky spaces or manouvers into the enemy,both can be done via laser

but thats just my 0.1 euro
Melaneus
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Post by Melaneus »

Mopageboy wrote:havnt been here go a while but (stop me if this is alredy implemened i have a older version of the mod) i think that the rockets should look more chaotic as they fly as in instead of going in a straight line be more like the drunken missle from rise of the triad entill u start to use that laser site thinghy. they would make the napalm missles very useful for dumb firing because u dont need as much accuracy...
Oh my gosh, somebody else has actually played RotT! I thought I was the only one!
Marsfyre
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Post by Marsfyre »

hehe.. I remember rise of the triad... I used to play it on my dads computer when i was little ^_^; I agree... the drunken missiles were cool and that would be a cool feature for the chaos launcher.
Kaboodles
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Post by Kaboodles »

Mopageboy wrote:havnt been here go a while but (stop me if this is alredy implemened i have a older version of the mod) i think that the rockets should look more chaotic as they fly as in instead of going in a straight line be more like the drunken missle from rise of the triad entill u start to use that laser site thinghy. they would make the napalm missles very useful for dumb firing because u dont need as much accuracy...
Gak! Didn't see your post when I posted about drunken missiles.

Ok, how about this. If one or more rockets hit you dead on but you have some shields, they don't detonate immediately. The rockets carry you back a bit, and then explode. I've always wanted to see someone carried back by a rocket.
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