Physics!

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
lord_kungai
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Post by lord_kungai »

But still, the CPP is quite a good gun and a nice replacement/continuation of the Enforcer pistols.
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jb
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Post by jb »

My idea of them would have been to replace the uber popular enforcers from the orignal UT. In fact the lastest tweaks have seem to get closer to that goal...
Jb
R.Flagg
Chaotic Dreams Team
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Post by R.Flagg »

I disagree. I don't think CPP is getting it done at all.

I still support complete removal.
jb
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Post by jb »

R.Flagg wrote:I disagree. I don't think CPP is getting it done at all.
The headshot ability has been removed, some of the visual bug/tweaks have been made and its damge model is now very close to what the enforces were.
Jb
Zachariah
Chaotic Dreams Team
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Post by Zachariah »

I'd agree(with flagg) the cpp is something I avoid often.
Mætlöaff
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Post by Mætlöaff »

It needs to be larger and meatier. The original enforcer made you feel like you could actually, y'know, enforce :P. I like the model and all, it's a real work of art, it just seems to look more like a camcorder than an actual weapon. It's too clean, too boot. The original enforcers were large, in charge, and quite grimy.
TKATK
the magical link fairy
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Post by TKATK »

the original enforcers were instahit and had sparks on impact,not to mention had meatier sounds
Mætlöaff
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Post by Mætlöaff »

How about we redo it based on the Dispersion Pistol?

:P
lord_kungai
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Post by lord_kungai »

Mætlöaff wrote:How about we redo it based on the Dispersion Pistol?

:P
I LIKE THAT IDEA!!! :twisted:
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Shadowstar
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Post by Shadowstar »

I dunno if copying a weapon is the best idea here. Just because we tried to do something new with it and failed, doesn't mean that its not a good idea to try to do something new with it. We just need to find that new idea that actually works. I'd like to try some things once we get some other more pressing issues sorted out first.
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