Chaos Tournament for UT 2k7?
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- Chaotic Dreams Team
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Ok, well the point I was trying to make is that we're not copying anyone really, but the things we put into chaos are things that are universally accepted as "fitting" in an FPS game. Everyone seems to agree that these ideas work well, so we include them because Chaos is about putting lots of great things together.
Epic does the same thing, though copying the behavior of the proxy mine does seem a little too close to going over the edge, but if it doesn't look like a proxy, I suppose it's not that bad. After all, the one thing they'll never be able to take away from us is the character of the proxy. That's pretty much ours. And I can tell you that a proxy mine that doesn't look like a happy face and doesn't taunt you, just isn't all that great. Somehow, those little yellow balls of sarcasm are more than just hopping proximity mines.
Epic does the same thing, though copying the behavior of the proxy mine does seem a little too close to going over the edge, but if it doesn't look like a proxy, I suppose it's not that bad. After all, the one thing they'll never be able to take away from us is the character of the proxy. That's pretty much ours. And I can tell you that a proxy mine that doesn't look like a happy face and doesn't taunt you, just isn't all that great. Somehow, those little yellow balls of sarcasm are more than just hopping proximity mines.
I agreePepito wrote:I've said too much . . .
About proxy mines...
Everytime i get Claw2 in my hands with proxy mines, i relase them immediately. They are a LOT more "alive" than UT2k4 spider mines. Those spider mines just sit and wait, while proxy mines talk. With sarcasm.
One thing i like about UT2k4 is the humour of (some) death messages:
"Tim tried out one of his spider mines... It worked!" - or something in that style.
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- Chaotic Dreams Team
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- Chaotic Dreams Team
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This is UC2 we're talking about right? Aiming with an Xbox controller is way harder than with a mouse and keyboard, so of course Epic would change the weapons.Shadowstar wrote:Personally, I really prefer the "classic" bio rifle. So what if it takes skill to hit someone with it? Isn't that supposed to be a GOOD thing??
Personally, I like the look of the engine "Prey" uses: http://www.gamespot.com/pc/action/prey/media.html
I think all the twisted gravity and warpzone thingies would lend themselves to chaos really well... but then again it might be better to "chaosify" a non-chaotic game, rather than one that's already chaotic... meh, whatever game chaos moves too next I'll probably buy it anyway
I think all the twisted gravity and warpzone thingies would lend themselves to chaos really well... but then again it might be better to "chaosify" a non-chaotic game, rather than one that's already chaotic... meh, whatever game chaos moves too next I'll probably buy it anyway
Reality is that part of imagination we all agree on.
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- Chaotic Dreams Team
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As far as I know, UT2007 is being developed for the PC. A console variation may follow, as usual... But in all the articles I've read about it, they are strictly PC oriented in design. Plus there are some things you just cant do with a console, and I don't think they'd want to limit themselves to that. That's why they make console versions, they are like "light" versions of PC games.
http://previews.teamxbox.com/xbox-360/1 ... t-2007/p1/
AFAIK UT2k7 is going to be a double release,Consoles and PC
which usually means the gameplay gets tweaked to suit thoose slow and clumsy controllers
AFAIK UT2k7 is going to be a double release,Consoles and PC
which usually means the gameplay gets tweaked to suit thoose slow and clumsy controllers
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- Chaotic Dreams Team
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