GrappleHook Modifications
GrappleHook Modifications
I am looking for a grapple hook modification for UT2K4 that works somewhat or exacally like Q2ExpertCTF - I have just recently gotten into UT2K4, and noticed Chaotic Dreams has such an item, but what I would appriciate is some help in finding a stand alone grapple hook, that will not modify my gameplay...
Features I would Like to Impliment Into My UT2K4 Server:
1. Offhand Grapple Hook - Something of a "Single Push" (eg. "+hook" -- Grapple On "-hook" Grapple off.) By Push and release method. Please do not be "phased" -- I am not looking to push a button to send a hook, and push it again to release it. I am looking to hold the button down, with no swinging involved, just direct movement twards a hooked location.
2. Original UT2K4 Weapons (I really am not interested in original weapon modifications at all... )
Very simple, Offhand grapple, to be used for CTF, and possibly map conversions of Q2CTF (this would be exacally like Q2ExpertCTF) if I disabled Weapon Pickups, and gave each client a startup of specific weapons and unlimited ammo.
Maybe someone out there can help me --
Thanks a Million,
Andrew
Features I would Like to Impliment Into My UT2K4 Server:
1. Offhand Grapple Hook - Something of a "Single Push" (eg. "+hook" -- Grapple On "-hook" Grapple off.) By Push and release method. Please do not be "phased" -- I am not looking to push a button to send a hook, and push it again to release it. I am looking to hold the button down, with no swinging involved, just direct movement twards a hooked location.
2. Original UT2K4 Weapons (I really am not interested in original weapon modifications at all... )
Very simple, Offhand grapple, to be used for CTF, and possibly map conversions of Q2CTF (this would be exacally like Q2ExpertCTF) if I disabled Weapon Pickups, and gave each client a startup of specific weapons and unlimited ammo.
Maybe someone out there can help me --
Thanks a Million,
Andrew
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Mutator or not, I just want a more powerful GH. And I don't mean as in graphically/physically superior. I just want a rope that in:
1) instanthit
2) REALLY long
3) Really fast windup
4) extendable after contact with an object
The CUT keys rulz, np.
It's just that the CUTGH is a tad bit underpowered... IMHO
1) instanthit
2) REALLY long
3) Really fast windup
4) extendable after contact with an object
The CUT keys rulz, np.
It's just that the CUTGH is a tad bit underpowered... IMHO

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Oh dont get me wrong. I love it the way it is, but remember the origional design of it was from UT where almost everything was indoors. Now the maps are bigger sometimes everything is out doors.Pepito wrote:and to throw a counter opinion to the room
Huzzah. long live current grapple hook design!
Im perfectly satisfied with the oldschool hook.
Thats why its a cable and not a rope. LOLKaboodles_The_Assassin wrote:One thing I don't like about the current design is that after you stop pulling, your velocity suddenly stops. It allows you to take no damage from falls by simply grappling into the ground and stopping the pull right before you hit.
And higher speed/range would be cool too.
The Dark Side of Chaos.
I'm often surprised at the things folks think we didn't think of, or the things that are forgotten.
The fact is that we already had this conversation, and the hook was already modified to accomodate for the larger maps of UT200x.
And just as our extremely thorough testing and discussions showed then, the hook remains just fine. It's very fast, and Quite long. Too long if anything.
BTW - your 'counter opinions' of late are nice to read, Pep. Keep it up, cause you've been spot-on most of the time recently.
The part about saving you from falls of course is a good point, as it's very unrealistic even for an Unreal game..., but it's been so much a part of Chaos for so long, that I see it as a feature anymore, rather than an issue that needs to be dealt with.
The only change to the hook that I think needs done still is removing the hookup key and making it so that the jump key served that purpose. This removes a keybind (which we need), yet keeps the same functionality.

The fact is that we already had this conversation, and the hook was already modified to accomodate for the larger maps of UT200x.
And just as our extremely thorough testing and discussions showed then, the hook remains just fine. It's very fast, and Quite long. Too long if anything.
BTW - your 'counter opinions' of late are nice to read, Pep. Keep it up, cause you've been spot-on most of the time recently.

The part about saving you from falls of course is a good point, as it's very unrealistic even for an Unreal game..., but it's been so much a part of Chaos for so long, that I see it as a feature anymore, rather than an issue that needs to be dealt with.
The only change to the hook that I think needs done still is removing the hookup key and making it so that the jump key served that purpose. This removes a keybind (which we need), yet keeps the same functionality.
Since this was obviously directed at me, To my knowledge, the grapple hook has not been evaluated, or changed to accomidate maps that were ment at accomidate vehicles. As far as i know it has not been changed at all since being put into UT2003. Ut03 did not have vehicles, hence the maps were not as big.R.Flagg wrote:I'm often surprised at the things folks think we didn't think of, or the things that are forgotten.
The fact is that we already had this conversation, and the hook was already modified to accomodate for the larger maps of UT200x.

The Dark Side of Chaos.