GrappleHook Modifications

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)

Would You Be Interested In Such A Mod?

Yes
6
55%
No
5
45%
 
Total votes: 11

exo232
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GrappleHook Modifications

Post by exo232 »

I am looking for a grapple hook modification for UT2K4 that works somewhat or exacally like Q2ExpertCTF - I have just recently gotten into UT2K4, and noticed Chaotic Dreams has such an item, but what I would appriciate is some help in finding a stand alone grapple hook, that will not modify my gameplay...

Features I would Like to Impliment Into My UT2K4 Server:

1. Offhand Grapple Hook - Something of a "Single Push" (eg. "+hook" -- Grapple On "-hook" Grapple off.) By Push and release method. Please do not be "phased" -- I am not looking to push a button to send a hook, and push it again to release it. I am looking to hold the button down, with no swinging involved, just direct movement twards a hooked location.
2. Original UT2K4 Weapons (I really am not interested in original weapon modifications at all... )

Very simple, Offhand grapple, to be used for CTF, and possibly map conversions of Q2CTF (this would be exacally like Q2ExpertCTF) if I disabled Weapon Pickups, and gave each client a startup of specific weapons and unlimited ammo.

Maybe someone out there can help me --

Thanks a Million,
Andrew
Shadowstar
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Post by Shadowstar »

You might have better luck coding your own version. Or you could modify someone else's work so long as you don't release it and only use it for your own purposes (that's a good way to learn how to code in Unrealscript).

You could also try the Ninja Rope mutator.
jb
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Post by jb »

yea I think about the only change thats may be made to our gapple is give it the option where it bends around things. Right now the cable will clip into solid geometry and that looks well lame IMHO...
Jb
Loki
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Post by Loki »

Well I think you read my idea for a hybrid of your rope and the ninja rope. :P
lord_kungai
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Post by lord_kungai »

Mutator or not, I just want a more powerful GH. And I don't mean as in graphically/physically superior. I just want a rope that in:

1) instanthit
2) REALLY long
3) Really fast windup
4) extendable after contact with an object

The CUT keys rulz, np.

It's just that the CUTGH is a tad bit underpowered... IMHO :D
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Kaboodles
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Post by Kaboodles »

I'd like the grappling hook to be able to grab items and people.
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LoQtUS
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Post by LoQtUS »

I would like to see our hook move faster and be longer. Now day the maps just seem to get larger and larger, and it seems to get a bit harder to hook things.

Just thoughts....
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Zachariah
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Post by Zachariah »

and to throw a counter opinion to the room

Huzzah. long live current grapple hook design!
Im perfectly satisfied with the oldschool hook.
genman
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Post by genman »

I wouldn't mind seeing an option for a straight hook sometime down the road.
Kaboodles
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Post by Kaboodles »

One thing I don't like about the current design is that after you stop pulling, your velocity suddenly stops. It allows you to take no damage from falls by simply grappling into the ground and stopping the pull right before you hit.

And higher speed/range would be cool too.
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LoQtUS
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Post by LoQtUS »

Pepito wrote:and to throw a counter opinion to the room

Huzzah. long live current grapple hook design!
Im perfectly satisfied with the oldschool hook.
Oh dont get me wrong. I love it the way it is, but remember the origional design of it was from UT where almost everything was indoors. Now the maps are bigger sometimes everything is out doors.
Kaboodles_The_Assassin wrote:One thing I don't like about the current design is that after you stop pulling, your velocity suddenly stops. It allows you to take no damage from falls by simply grappling into the ground and stopping the pull right before you hit.

And higher speed/range would be cool too.
Thats why its a cable and not a rope. LOL
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R.Flagg
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Post by R.Flagg »

I'm often surprised at the things folks think we didn't think of, or the things that are forgotten. :wink:

The fact is that we already had this conversation, and the hook was already modified to accomodate for the larger maps of UT200x.

And just as our extremely thorough testing and discussions showed then, the hook remains just fine. It's very fast, and Quite long. Too long if anything.

BTW - your 'counter opinions' of late are nice to read, Pep. Keep it up, cause you've been spot-on most of the time recently. :wink:

The part about saving you from falls of course is a good point, as it's very unrealistic even for an Unreal game..., but it's been so much a part of Chaos for so long, that I see it as a feature anymore, rather than an issue that needs to be dealt with.

The only change to the hook that I think needs done still is removing the hookup key and making it so that the jump key served that purpose. This removes a keybind (which we need), yet keeps the same functionality.
LoQtUS
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Post by LoQtUS »

R.Flagg wrote:I'm often surprised at the things folks think we didn't think of, or the things that are forgotten.

The fact is that we already had this conversation, and the hook was already modified to accomodate for the larger maps of UT200x.
Since this was obviously directed at me, To my knowledge, the grapple hook has not been evaluated, or changed to accomidate maps that were ment at accomidate vehicles. As far as i know it has not been changed at all since being put into UT2003. Ut03 did not have vehicles, hence the maps were not as big. :roll:
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R.Flagg
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Post by R.Flagg »

Ah, well you mentioned or implied that it hadn't been changed and/or thought about since UT...

Anyway, I can assure you the grapple has been "evaluated" in UT2004. :wink:

(Anybody else have fading letters on your keyboard, but just where your main gaming keys are?)
jb
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Post by jb »

Well I still think the way it clips solid objects is bad :)
Jb
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