Some things

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Starr
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Post by Starr »

ok, ill try that

EDIT: it didnt work
genman
The Rail Man
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Post by genman »

Starr, remove all the VCTF maps except for these 2 - VCTF-CE-ChaosBastion and VCTF-CE-Submagma and see if it works.

Thanks
Starr
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Post by Starr »

no, because they do work in the normal VCTF
Chaotic Dreams said it supported ALL VCTF maps, so it should
this just is a bug!
tell me if there is a proper solution
jb
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Post by jb »

Starr wrote:no, because they do work in the normal VCTF
Chaotic Dreams said it supported ALL VCTF maps, so it should
this just is a bug!
tell me if there is a proper solution
Ok as soon as I can get my PC back I can help but until then I can not. Did you ever post your ChaosUT2.log when this happens? I know Flag had one but wanted to see yours. Thanks and sorry for this delay!
Jb
Starr
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Post by Starr »

the log from Flagg, is my log

to make it clear to you:
problem:
HyperCTF doesnt support MapLists

requests:
-could you make it possible to make it possible to carry the flag on a hoverboard, in CTF [not hyperCTF!]
-would it be possible to enable the hoverboard and the chaosbike as a mutator? so you can carry flags on them in the normal ctf!
jb
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Post by jb »

Starr wrote:the log from Flagg, is my log

to make it clear to you:
problem:
HyperCTF doesnt support MapLists

requests:
-could you make it possible to make it possible to carry the flag on a hoverboard, in CTF [not hyperCTF!]
-would it be possible to enable the hoverboard and the chaosbike as a mutator? so you can carry flags on them in the normal ctf!
Starr,

doh! Sorry my bad did not see that. Ok will look at this then as its probably a code issue. It will take me a day or so to recover my PC as I need that to code the fix if/when I find out why its doing this.. Sorry for the delay.

- No to the all flags in normal CTF on the hoverboard. The hoverboard replaces the manta and epic did not allow for this due to game play balance so we followed suit.

- Techinally its very possible. Just not sure if/when we can do it..
Jb
Starr
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Post by Starr »

doesnt matter you didnt saw it
and you better reply late than never... :)
i would love it if you could enable the hoverboard and chaosbike as a flag carrieing mutator...
jb
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Post by jb »

Well I got a PC set up. All my data is lost but had most of the things backed up. Give me a few more days to get everything re-installed then I can go from there. Thanks again!
Jb
Starr
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Post by Starr »

any progress?
jb
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Post by jb »

Starr wrote:any progress?
I had to end up ditching the copy of Vista I had as it was just unstable. Crashing every 10 min, ect. So this past weekend I reformated a second time. I have ChaosUT2 and UT2004 on and they work. I will work on getting the code on and trying to solve this next!
Jb
Starr
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Post by Starr »

thanks!
[and thanks for going through all the troubles :D ]
jb
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Post by jb »

Ok I am back to be-ing 100% able to work on files now. I was able to look at the code and follow the error. I am :oops: :oops: :oops: :oops:

The issue was due to the WRONG name of the map list in the chaosgames.ucl file. I thought I had something wrong in the code so thats why I wanted to look there. Turns out a simple edit to the that file was all you needed.

To Fix:

1) Open up the chaosgames.ucl (found in the chaosut2\system dir)
2) Change the ling that has the HyperCTF info to:
Game=(ClassName=ChaosGames.ChaosHyperCTF,GameName=ChaosGames.ChaosHyperCTF.GameName,TeamGame=1,GameAcronym=HCCTF,MapPrefix=vCTF,Screenshot=ChaosInterface2.GameScreens.HCTF,MapListClassName=ChaosGames.ChaosHyperCTFMapList,Description=ChaosGames.ChaosHyperCTF.Description,FallbackName="Chaos HyperCTF",FallbackDesc="ntense, high-speed Chaos Hoverboard CTF, that works on any VCTF map. Player movement speed is increased. Players spawn with rail guns and anti-gravity belts. All vehicles are replaced with enhanced, flag-carrying hoverboards. Only superweapons are Chaos turrets and gravity vortex launchers. Requires focus and quick reflexes.")
3) Save / close the file, and try it out twice. The first time it did not work but thats because I think it had to make an entry into the chaosut2.ini file. But after the 1st it worked every time after that. Sooo sorry!
Jb
Starr
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Post by Starr »

Thanks!!!
it worked!!!
:D :D :P :wink:
jb
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Post by jb »

Starr wrote:Thanks!!!
it worked!!!
:D :D :P :wink:
Well at least you did not have to wait for complied code :P
Jb
Starr
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Post by Starr »

indeed, but what i think is strange is that noone else noticed this...
btw: do you think its possible to make a hoverboard/choasbike mutator?
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