Chaos UT Duel Melee Anti-Coward System.

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Kaboodles
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Chaos UT Duel Melee Anti-Coward System.

Post by Kaboodles »

Duel melee needs a system to penalize cowardly players who just run away and make the game un-fun for the true warriors.

How about giving players the ability to pull opponents towards them, like the Force pull in the Jedi Knight games?
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Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

If anything is to be done, a kick vote would seem to be the best solution. This is an area where we need to be very careful, because we could easily ruin the game by introducing exploits. A kick vote is less exploitable because at least that requires a majority of players. Still, any change we make we must make with caution. Whenever you are dealing with anti-lamer features, you have to make sure they aren't exploitable. Anti-lamer features can easily become pro-lamer features (that is, exploitable) if their implementation is not well thought-out.
TKATK
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Post by TKATK »

how about a serverside option like llama for jailbreak

After a given amount of time the distance between the players is larger than X (?) then then the players get pulled to a distance of X of the highest score/win player,if a player goes out of X distance he gets pulled back in



As the people with the highest score are usually the best fighters,meaning that the chance of them not being so cowardly is larger
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