Thanks for the great mod guys!
I love ChaosUT2 but there is one problem. The Melee Combat. It's an excellent idea but not fully developed. That is why I have come up with a new system: Advanced Melee System.
Here's who it works:
1. When you attack using a melee weapon (default left click) you can make combos. Pressing fire 3 times in quick succession will initiate a quick combo (e.g slash, slash, thrust). But if you pause slightly after the first two clicks (slash, slash) and then continue attacking you'll end up with a new combo, let's say 2 angled slashes, and then finish off with a thrust. So you would have done a 5 hit combo (slash, slash, angled slash, angled slash, thrust). If you pause for longer period you will do another combo (e.g thrust, thrust, thrust, slash). In short it all depends on timing.It's possible to do double figure combos by pausing between other combos. Also it will be fast and free flowing so attacks will do less damage (e.g the simple slash, slash, thrust will do around 10 damage).
This is slightly complicated but if you've playedthe original Devil May Cry for the PS2 you'll understand.
2. Because of the speed of the attacks the blocking system is different. Everytime you press the block button your weapon will change its angle to block the opponet. For example if the opponet goes slash, slash, thrust you would block in time with his attacks. So if your opponent gets into a rhythem (slash, slash, angled slashes, 2 more slashes, thrust) then you must block to his rhythem (block 123-4-5--67-8(each dash is a pause)).
3.Futhermore when your attacking you can only move forward, and when your blocking you you can only walk L,R and Back. This way fights will look like those seen in Kill Bill: fast and furious attacking, fast and furious blocking.
4. The new system will operate as a mutator. There will only be 5 weapons: 2 light weapons (daggers, Katana), one medium (Bastard Sword) and 2 heavy (Double Bladed Axe, Mace). Each weapon has 1 stringable combo. The stance determines how fast it is preformed. In terms of animations the combos won't be prerendered. Combos are initiated with pauses. Example: If you do a quick thrust, thrust and pause after the final thrust the weapon (e.g sword) will stay outstretched and thus combos are "built" from the pauses.
5. Each weapon has an AWO. E.g when your using daggers pressing AWO will change your blocking moves to dodging moves. So when your fighting a guy with a mace you can dodge his attacks (with Kill Bill style back bending and the like) instead of having broken daggers.
6. Different weapons block better against each other. The double bladed axe and the Mace are the best at blocking each other because of thire size.
7.You can counter moves while blocking. If you press the attack button when your block clashes with the enemies attack, you can reverse and go on the offensive. If you have your sword above your head, ready to strike, and your oppenent quickly attacks, you can bring your sword down to block him. Any attack can be turned into a block.

8. You can do special moves. E.g The ememy attacks you block, spin around him, and cut his head of his neck from behind his back. These moves are hard to do but amazing to watch.
9. Each weapon has a finishing strike (e.g slash, slash, thrust; slash, slash(pause), 2 angled slashes, thrust). When they come into contact with a block the weapon is knock "off-balance" (pinged). How fast it recovers is based on what stance your using and how heavy the opposing weapon is. If your using the sword and you get pinged in a light blocking stance you will recover quickly. If your in heavy stance it will take a long time to recover but you will be pinged less often. Because daggers are light they will never ping heavy weapons.
Summary
The Advanced Melee System is a mutator idea for melee Duel. It takes away some weapons leaving only 5. There are 2 light weapons, 1 medium weapon and 2 heavy weapons.
Basically, it plays more like a beat'em up. Each weapon has a combo. It starts off with basic moves. Click attack three times (this number varies from weapon to weapon) in quick succesion and (if your using a sword for example) you will do a quick but weak combo (e.g slash, slash, thrust). If you pause after the first 2 clicks and carry on you will do an entirely different combo (e.g slash, slash, angled slash, angled slash, thrust).
The complexity, power and length of the combo depends on how long you pause for and after which attacks you pause after (it is possible to pause during combos to make more).
Blocking is achieved by right clicking to the opponents attacks (your weapon automatically changes angle to block). If you go too fast, you'll miss an opponent's attack. If you go to slowly you'll be sliced to pieces.
It sort of brings strategy. When your attacking you have to vary your combos and ryhtm to hit the opponent. When blocking you have to stay with the opponent's rythm and look for places to do counter attacks.