
1. Location based damage - More damage should be inflicted upon vital areas and less in the arms and legs.
2. Damage should depend on what part of the swing makes contact with the opponent. I've heard many complain that I manage to hit them hard even when the axe has stopped moving.
3. Damage should also depend on what part of the weapon strikes the body. Less damage is inflicted if you hit with the tip of the blade, and more damage at the more painful-looking parts of the weapon (like the ridges near the base of the Bastard Sword's blade). This should help make longer spear/halberd type weapons more balanced.
4. I think that a successful defensive block should completely end the attack of the opponent as well as the block itself, and prevent the opponent from performing an attack for a short time (half a second, maybe). However, the opponent should be able to perform a block of his own.
5. Not really damage related, but I think there are too many block animations, and many of them appear useless. The backwards block looks pretty silly.

These changes would make the game more realistic without changing the way game is really played.
PS: I don't really want these changes to take place, but I'm sure others would. I really like the current melee system!
