you have to look and think anyway, to recover from attacks.General_Sun wrote:NOOOOOO
This is an FPS, not a dumb RPG where you click and the game plays it for you. You actually have to look and think and observe and time the attacks.
Search found 13 matches
- Sat Oct 16, 2004 12:41 am
- Forum: General Chaos Discussion
- Topic: General Melee suggestions
- Replies: 128
- Views: 118281
- Tue Oct 12, 2004 12:00 pm
- Forum: General Chaos Discussion
- Topic: General Melee suggestions
- Replies: 128
- Views: 118281
- Tue Oct 12, 2004 2:55 am
- Forum: General Chaos Discussion
- Topic: General Melee suggestions
- Replies: 128
- Views: 118281
I vote against the change I never really asked for a vote.. but... it does allow more versatility with close combat. It allows you to time your attacks more precisely. Meh... :roll: honestly the melee could still stay the same for you guys who want to keep it the same, just don't hold down the butt...
- Sun Oct 10, 2004 1:54 pm
- Forum: General Chaos Discussion
- Topic: General Melee suggestions
- Replies: 128
- Views: 118281
THat too...mostly i dissagree becouse people would do a hit,run away,load up,repeat That's exactly the way it should be anyways! :lol: It's strategy. It's about who gets the first shot in, but in close combat where the other opponent constantly chases you, you don't have that option. So it could wo...
- Sun Oct 10, 2004 12:41 am
- Forum: General Chaos Discussion
- Topic: General Melee suggestions
- Replies: 128
- Views: 118281
- Sat Oct 09, 2004 10:51 pm
- Forum: General Chaos Discussion
- Topic: General Melee suggestions
- Replies: 128
- Views: 118281
- Sat Oct 09, 2004 3:39 pm
- Forum: General Chaos Discussion
- Topic: General Melee suggestions
- Replies: 128
- Views: 118281
hard? You mean skill requiring. Implementing this would take away all the skill required.... :( There would still be skill required to dodge melee attacks, and dodging would be more difficult because it would be easier for others to attack. It wouldn't be like the game would be made extremely easy ...
- Sat Oct 09, 2004 4:53 am
- Forum: General Chaos Discussion
- Topic: General Melee suggestions
- Replies: 128
- Views: 118281
do this
sorry guys, i haven't read the whole thread because right now i don't have the time, but just incase it hasn't been suggested: I suggest that you guys make the button able to be held to ready an attack. If i hold down the button, my attack should rear up and get ready to strike, then strike upon rel...
- Thu Sep 16, 2004 11:53 pm
- Forum: General Chaos Discussion
- Topic: Annoying Bug
- Replies: 10
- Views: 9738
- Thu Sep 16, 2004 10:29 pm
- Forum: General Chaos Discussion
- Topic: Annoying Bug
- Replies: 10
- Views: 9738
- Thu Sep 16, 2004 10:27 pm
- Forum: General Chaos Discussion
- Topic: Annoying Bug
- Replies: 10
- Views: 9738
I ran some tests. Here are the characters i tested and whether they worked or not. Glumpf - yes. Brock - yes. BioArmorFem - yes Liandri Angel - yes Soria -- no Kitty -- no Hitman -- Yes. If I use either Soria or Kitty, The log says this when the match begins: Log: AttachToBone: No bone named [Bone_w...
- Thu Sep 16, 2004 4:32 am
- Forum: General Chaos Discussion
- Topic: Annoying Bug
- Replies: 10
- Views: 9738
Sorry about the post in the wrong board. I'm viewing my character in 3rd person, it would not let me view in first person even if I tried. I am using the model Soria, by WarBeast. I'm pretty confident that she uses the default bone structure of the females in ut2k4. Here is a picture: http://skincit...
- Thu Sep 16, 2004 3:41 am
- Forum: General Chaos Discussion
- Topic: Annoying Bug
- Replies: 10
- Views: 9738
Annoying Bug
When playing on Melee weapons only, I can't see my character holding a weapon, she just flails her arms out in the air as if she had a weapon. When she has daggers, only the left hand dagger is shown in her hand. the right doesn't show. Please fix this bug, As Melee weapons is my most favorite mode ...