Doh!!! Important thing is you got it working...Now Arise, Go Forth and have fun with Chaos!!Jman wrote:um that was my bad i installed it wrong and well
opps...
Bug Report Thread for CUT2: PR3.6
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- Posts: 11
- Joined: Tue Apr 26, 2005 10:18 pm
I didn't realize that there was a topic for bug posting, so here goes:
In CUT2:E v3.6 for UT2004, if you try to kick a translocator beacon it doesn't work. It won't budge, but you hear the kick noise. I have not tried kicking my own beacon or blowing one with the MUG.
In CUT2:E v3.6 for UT2004, if you try to kick a translocator beacon it doesn't work. It won't budge, but you hear the kick noise. I have not tried kicking my own beacon or blowing one with the MUG.
All proxies should have one of the following:
spiky blue hair
small yellow spikes of the forehead
red dreadlocks
black and red spiky hair
long, white hair
spiky blue hair
small yellow spikes of the forehead
red dreadlocks
black and red spiky hair
long, white hair
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- Posts: 446
- Joined: Wed Jun 23, 2004 10:51 pm
- Contact:
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- Posts: 1
- Joined: Mon May 16, 2005 12:46 am
Can't play at all get booted with error.
I've installed ChaosUT two times with the .zip install and the Umod install. but everytime i try to play online or a botmatch i get the following error or something very similar.
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1001 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6497)
ReadFile failed: Count=0 BufferCount=1024 Error=Data error (cyclic redundancy check).
History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh ONSFullAnimations.TargetPainter_3rd) <- LoadObject <- (SkeletalMesh ONSFullAnimations.TargetPainter_3rd 249856==249856/1469378 148851 150023) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ChaosGames.ChaosGUI_UT2K4GamePageSP NULL) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 642E3933 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I'm sure i've installed it correctly and the ECE bonus pack was installed before i installed the game. although i did use the v3339 patch instead of the v3325 or whatever is suggested on the message board. is that the problem or is it something else?
UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1001 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6497)
ReadFile failed: Count=0 BufferCount=1024 Error=Data error (cyclic redundancy check).
History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh ONSFullAnimations.TargetPainter_3rd) <- LoadObject <- (SkeletalMesh ONSFullAnimations.TargetPainter_3rd 249856==249856/1469378 148851 150023) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ChaosGames.ChaosGUI_UT2K4GamePageSP NULL) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 642E3933 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I'm sure i've installed it correctly and the ECE bonus pack was installed before i installed the game. although i did use the v3339 patch instead of the v3325 or whatever is suggested on the message board. is that the problem or is it something else?
"The dead make good soldiers, They always follow orders, they never talk back, and they never stop fighting when a random body part falls off"