Bug Report Thread for CUT2: PR3.6

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Jman wrote:um that was my bad i installed it wrong and well
opps... :lol:
Doh!!! Important thing is you got it working...Now Arise, Go Forth and have fun with Chaos!!
Jb
Jman
Posts: 23
Joined: Fri Apr 01, 2005 11:32 pm

Post by Jman »

HaAHAHAHAHAHAHAHAHAHAHAHAH!!!!!!!!!!!!!!! (redeemer) (redeemer) (insta) (insta) (insta) (core) (core) (core)
If you where my homework i'd be up all night doing you on my desk
Jman
Posts: 23
Joined: Fri Apr 01, 2005 11:32 pm

Post by Jman »

ummm i dont know how to say this but i've another problem
I dont have cross hairs when i play anything with gun on chaos ut :oops:
If you where my homework i'd be up all night doing you on my desk
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

go into optons>weapons and be in awe of the nice models
Jman
Posts: 23
Joined: Fri Apr 01, 2005 11:32 pm

Post by Jman »

that doesn't help me
If you where my homework i'd be up all night doing you on my desk
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

take your eyes off the models and look at the crosshair choosing thingy to the right
Jman
Posts: 23
Joined: Fri Apr 01, 2005 11:32 pm

Post by Jman »

what are you saying. thingy is not a good adjitve :?:
If you where my homework i'd be up all night doing you on my desk
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

can anyone give me a screenshot so i can point it out?
Kyllian
Posts: 1181
Joined: Thu Dec 04, 2003 1:13 pm
Location: 29.229.90

Post by Kyllian »

start UT2004 with ChaosUT activated
Go to Settings > Weapons tab(top of screen) > Check the "Use Custom Crosshairs" > Select a weapon from the list on the left > Choose crosshair from the dropdown list on the right.

Repeat Weapon/Crosshair selection as needed
Image
(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?
Jman
Posts: 23
Joined: Fri Apr 01, 2005 11:32 pm

Post by Jman »

thank you
If you where my homework i'd be up all night doing you on my desk
SonicFreak12
Posts: 11
Joined: Tue Apr 26, 2005 10:18 pm

Post by SonicFreak12 »

I didn't realize that there was a topic for bug posting, so here goes:
In CUT2:E v3.6 for UT2004, if you try to kick a translocator beacon it doesn't work. It won't budge, but you hear the kick noise. I have not tried kicking my own beacon or blowing one with the MUG.
All proxies should have one of the following:
spiky blue hair
small yellow spikes of the forehead
red dreadlocks
black and red spiky hair
long, white hair
Jibu67
Posts: 1
Joined: Sat May 14, 2005 4:20 pm

Post by Jibu67 »

THe UMOD isnt working for me, i click on the icon but nothing happens at all any help :?
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

reinstall the patch
General_Sun
Posts: 446
Joined: Wed Jun 23, 2004 10:51 pm
Contact:

Post by General_Sun »

Extrtact umod or download the zip version.
High Council member of The Generals
Image
rigormorpheus
Posts: 1
Joined: Mon May 16, 2005 12:46 am

Can't play at all get booted with error.

Post by rigormorpheus »

I've installed ChaosUT two times with the .zip install and the Umod install. but everytime i try to play online or a botmatch i get the following error or something very similar.

UT2004 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1001 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6497)

ReadFile failed: Count=0 BufferCount=1024 Error=Data error (cyclic redundancy check).

History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh ONSFullAnimations.TargetPainter_3rd) <- LoadObject <- (SkeletalMesh ONSFullAnimations.TargetPainter_3rd 249856==249856/1469378 148851 150023) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ChaosGames.ChaosGUI_UT2K4GamePageSP NULL) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 642E3933 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

I'm sure i've installed it correctly and the ECE bonus pack was installed before i installed the game. although i did use the v3339 patch instead of the v3325 or whatever is suggested on the message board. is that the problem or is it something else?
"The dead make good soldiers, They always follow orders, they never talk back, and they never stop fighting when a random body part falls off"
Post Reply